|
|
Virtual TVs
VirTV is a currently an informational website focusing on applications of virtual reality technology to next generation television. Future development should include products and services in this area. Some characteristics of online gaming and television are likely to merge into centrally distributed, multi-participant, engaging, 3D virtual reality television ("virtevision"). Interactive VRTVs may replace non-engaging television like color TVs now totally dominate black-and-white TVs. Also read about virtual reality at virtual reality for computer gaming .
Many cues for three-dimensional perception come from communication among things. Key characteristics of these connections are overlap, scale, and parallax. Objects that overlap on top of other objects are perceived as nearer. Objects believed to be alike in genuine size but appearing larger are perceived as nearer and objects that increase in apparent size are seen to be travelling closer. Objects that move a longer distance in comparison with other objects when the viewer's head moves are seen to be nearer. The site on the interaction of object boundaries in virtual environments has more.
"Texture mapping" is an efficient method to make surfaces for 3D virtual elements by overlaying 2D texture gradients on the exterior surfaces of objects. Depth perception of these surfaces can be then be improved by means of shading and reflected light. "Ray tracing" takes light reflection to a high level by tracking individual rays of light as they reflect among objects and ultimately bounce from the exterior surfaces of objects to the viewer. Texture mapping, light shading, and ray tracing require considerable computing power, particularly for challenging computer moving worlds with moving parts. Fortunately for the sake of computing cost, humans do not track as much vision detail in moving things as in immobile objects. Accordingly, computational effort in Virtual Reality (VR) can be limited absent significant loss in perceptual realism by displaying the exteriors of moving things in less depth than the surfaces of stationery things. use of wire figures for three-dimensional graphics has information that may also be of interest.
Virtual dating currently is built on conventional internet connectivity methods especially keyboard, mouse, screen, video, etc. With greater use of genuinely enveloping, engaging virtual reality for true Virtual Reality Dating (VR Dating), then the above positives will be further enhanced and more than one negative (the reality shock) should be reduced, but unfortunately, application of higher-order VR applied science to dating will demand even greater caution with respect to possible identity deception. For interesting discussion, see psychological definitions of virtual reality .
VirTV.com
|